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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
[[No roll necessary.]]
The door, much improved by Bazz's magical cleaning, swings open easily at Rupert's pull, although there is a simple mechanical spring return attached to the door and the frame that will automatically pull it closed if Rupert lets the door go.  The smell of stagnant swamp water rolls out redolently, vaguely nauseating but nothing compared to helmroom. In fact the air in this room seems surprisingly fresh, if smelly. The light of the phlogiston dispels any shadows, and everyone's eyes are drawn immediately to the large lizardfolk corpse laying on the floor directly ahead of you down short hallway.  

The near end of the hall forms a "Y" with two 45 degree walls with a door set in the center of each.  The door on the left appears to be wrapped in a rough and oddly puffy burlap fabric, and the door on the right has numerous holes drilled in a detailed pattern along the top of the door, showing a scene of a trio of tailed humanoid figures throwing spears at some whale-like figure.

Beyond the body on the floor is actually past the short hall, in the middle of a obvious storage hold.  One clawed hand is extended towards the open door at the back of the hold and the other is still wrapped around the wood of a halberd that lies partially under the corpse.  The numerous cuts and slashes on the body are evident even from where you stand.  

The light of the flow has an oddly reflected and watery quality beyond the open door, and something shimmery can be seen on the floor in that room, as well as some odd metallic looking thing on the floor. Faint streaks of a similar shimmer glint on the floor of the hallway in random places. At the very back of the room, a wooden ladder can be seen, extending upwards towards the Weapons Deck. 

[Image: wasp_interior1.png]
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 04-02-2021, 04:11 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.