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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
Once Melville gets his flippers on the staff he can immediately recognize it as an arcane focus.  Underneath the gore are numerous small bone and feather fetishes bound to the staff with thin leather strings.  Under the lizardfolk's body, Rupert also finds a short sword which he hauls out with the rest.  [[Rupert can give me a Nature check to see if he can identify a possible source of the slime. Afterwards, he can also give me an investigate check to put together a scenario for what happened in the room, unless you already think you know.  If he describes things to the rest of the group they can make the same roll with disadvantage (just on the investigate, the nature roll is normal).  To waive the disadvantage you would need to go in and look at the scene yourself.]]
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 03-29-2021, 05:43 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.