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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
Sticking his head into the foredeck room, Melville sees that the helmroom was the scene of a horrific fight.  The walls and ceilings are splattered with dried black blood and the floors and walls have sheen from the dried splatters of slime and pool of watery slime still covering the floor of the room.  The two "eye" porthole windows are practically crusted over and almost fully blocked by the splatters. An odd looking chair, crafted as if grown from swamp reeds and willow branches, is partially torn from the brackets that once held it to the floor in the center of the room.  Crumpled in front of the chair appears to be the body of a large crocodilian lizardfolk, multiple slashes apparent on the corpse. 

A small desk sits at the nose of craft. Melville would guess that it is a navigation workstation, although any maps that were on the desk are surely completely ruined.  The only other items in the room are a couple of scimitars, a couple smaller, buckler style shields, and a staff decorated with numerous objects but so coated with gore and slime that it is impossible to tell what they may be from a distance.

[Image: wasp_exterior2.png]
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 03-28-2021, 04:42 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.