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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
(03-22-2021, 03:23 PM)Bazzalan Horngrin Wrote: [OoC: Bazz has Thief Tools and Detect Magic but Melville is already doing a ritual to detect magic.  What exactly does rituals do?]

"We should wrap something around our nose and mouth to help protect against spores and stale air," Bazz says while doing just that with his cloak.  "Does anyone know of a way to refresh the air in wasp's bubble?"

Bazz will attempt to search for traps.

[[OOC:  Rituals let you cast the spell with an extended casting time (standard is 10 minutes, but many feats and subclasses can shorten this) without it needing to be prepared.

All three of you also know that your ship, the Wasp, and the tree all share one large air bubble.  The two ships also share a gravity plane as they are directly connected.  Air freshening techniques, such as Fog Cloud, might be useful if they could be implemented behind the doors before you open them.  Basically a combination of intended design and structural decay has created two mostly air-tight parts of the ship, the helmroom and the enclosed main deck.  Your concern from earlier checks is not so much foul air, the Night Tree or something else is generating plenty of air for current situations, but rather the airborne diseases and whatever else that might have developed within those same spaces.  It stands to reason that if you opened up the doors and just let them air for awhile it would remove or at least significantly lessen that risk, if you want to take the time.]]
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 03-22-2021, 03:58 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.