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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
Bazzalan takes two short clopping steps and leaps, turning an easy corkscrew in the air to land perfectly on the deck of the Wasp.  The Riposte crew allows the holding lines to play out a big to give a little separation between the two ships, while leaving the Wasp still well controlled.

From the "head" of the Wasp you all can easily see that the wood of the deck is rough and heavily pitted, although by what it is impossible to tell.  This vessel has obviously not been maintained in quite awhile.  From this deck there is a trapdoor that Bazz thinks will lead down into the helmroom, and a relatively normal looking door that leads into the interior of the vessel.  Now that you are aboard, the stench of stagnant water flavored with rot and mold is much more evident.  In the swirl of the phlogiston whirlpool causes the tattered fabric of the wings to snap and russel, while the boards of the ship softly creaked and moaned.  From this deck Rupert can immediately tell that the ballista on the deck above hangs at an odd angle the indicates it is likely inoperable.

[[You've got two obvious paths to take through either of the doors. You could also climb up the exterior deck of the ship to the weapons deck.  Who is doing what?]]
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 03-19-2021, 03:51 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.