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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
Melville directs Chick into the flow of the river he had been searching for and after about 20 minutes of travel at speed, Ashheart blows the "all clear" for the crew to stand down.  Threadvine praises everyone for their quick initiative and especially calls out Rupert's quick thinking with the jettison and Cash's directive fire with the catapult as telling impacts to facilitating the escape.  In celebration, a few extra bottles of booze are broken out of stores for the next couple of meals.  [[Everyone can give themselves 200xp for decisive action in the first ship-to-ship combat, such as it was.]]

A couple of uneventful weeks follow, and even the ever-shifting rainbow flow gets boring and repetitious after awhile.  Ashheart proves to be a good repository of stories, and takes to working with Bazzalan and Anders to use prestidigitation and thaumaturgical effects to really add interest and impact to the numerous stories that they each have.  Particularly with Bazz's performer's cadence in the telling, the evening shows are the most popular thing on the ship.  Multiple float games of cards, dragon's gambit, dice and a weird rune game Royce teaches anyone who is interested are ongoing.

During this downtime is there anything that anyone wishes to do?
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 03-03-2021, 04:15 AM



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ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.