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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
Round 1
Threadvine - 23.16
Turtleship Movement - 22
Rupert - 19
Turtleship Light Ballista 18
Anders - 17.16
Turtleship Medium Ballista 17
Bill - 15.15
Melville - 15
Annabelle - 14.12
Chick - 13.14
Royce - 11.19
Slick - 8.17
Ashheart - 8.15
Bazzalan - 6
Cash - 4.14
Turtleship Medium Catapult - 2

Moving Debris - 0

Bazz inspires Rupert with his sincere complement and moves into defensive position next to Melville

Cash takes careful aim to line up the trajectory of the boulder he and Annabelle loaded into the weapon.  With a groan of wood under tension the stone flings out towards the distant turtle ship.  He yells to Ashheart, which is picked up by Slick via the mental connections and yelled by her to make sure Rupert can hear, "Keep setting up a wall!"[[Weapon fire with an intentional miss, just lining up a moving hazard to help discourage the Turtleship from turning into the path the ship is currently taking]]

The crew of the rear catapult of the Turtleship also fires and sends a smaller boulder flying across the path the Riposte looks to be taking.

Round 2

Threadvine erupts from the galley with a scroll in hand and breathes a sigh of relief that Melville is still close enough for him to reach.  He holds out the scroll to you and says, "If they start to close be ready with this." He yells through the open helmroom door to Chick, "Chick, get ready to bolt!"

The Turtleship pivots up and begins to climb and roll to bypass the debris field and boulder. [[Normal movement + Spelljamming Boost, please see this post for an explanation of icons]]

Rupert, you are up and Royce has helped you to reload the jettison for another shot. [[Advantage on a shot +  Bardic Inspo from Bazz]]

[Image: Flow_fight4.jpg]

[Image: Flow_fight_deck3.jpg]
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 02-22-2021, 08:30 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.