02-22-2021, 08:16 PM
(This post was last modified: 02-22-2021, 08:18 PM by GM Anthraxus.)
For ship to ship combat, unless stated otherwise all ships start with an elevation of 0 and a pitch of 0 and a yaw of 0, meaning they are sailing flat and even in relation to the local environment. Positive shifts of a ship's vertical orientation will be shown as a number on a blue dot icon on the ship indicating the number of hexes above 0 the ship is. A negative adjustment will be shown on a red dot icon, indicating the same shift below 0. This is because of the limit of what numbers can be associated with icons in Roll20.
Pitch is shown as a number 1-8 on the brown dot, with 1 being the standard default orientation and 5 being the ship flip along the keel 180 degrees (upside down and backwards to the 1 position).
Yaw is the roll position of the ship and represented as a number 1-8 on the green dot. Again 1, is the default orientation and 5 would indicate the ship has rolled 180 degrees (upside down compared to the 1 position)
Example:
Would indicate that the ship has elevated by one hex, pitched up 45 degrees (which is what allowed the ascent), and yaw of 45 degrees as it begins to roll.
Adjusting pitch hex faces counts against the number of hex faces that a ship can shift in its turn based on Maneuverability Class. Maneuverability Class also dictates how many yaw pitches the ship can turn in a turn, but does not count against hex face turns.
Pitch is shown as a number 1-8 on the brown dot, with 1 being the standard default orientation and 5 being the ship flip along the keel 180 degrees (upside down and backwards to the 1 position).
Yaw is the roll position of the ship and represented as a number 1-8 on the green dot. Again 1, is the default orientation and 5 would indicate the ship has rolled 180 degrees (upside down compared to the 1 position)
Example:
Would indicate that the ship has elevated by one hex, pitched up 45 degrees (which is what allowed the ascent), and yaw of 45 degrees as it begins to roll.
Adjusting pitch hex faces counts against the number of hex faces that a ship can shift in its turn based on Maneuverability Class. Maneuverability Class also dictates how many yaw pitches the ship can turn in a turn, but does not count against hex face turns.