RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


[IC] Black Hills Caves: Exploration Day 2
(02-11-2021, 08:28 PM)Reawyn Wrote: Reawyn will examine the potion with Craft Alchemy)

Quote:As per Alchemyclass feature
...
In addition, an alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check.
...

Craft (Alchemy) [1d20+10]=1+10=11

"I have no idea, Eva, want to try the detect magic and spellcraft method?"

Let me try without detect magic this time. Later I can examine it by detect magic. 
She compares its color, smell, texture, density with other potions we have and she finally tastes it if its look likes a similar potion.

Eva's perception: [1d20+7]=6+7=13

No, I don't know. I can only guess. I need more time. I'll try again later. (ooc - can she use take10 or take20 on this check? I think she can use take10 but not take20 because she will run out of potion if she tastes 20 times Smile)

[Identifying Potions: In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside with a Perception check. The DC of this check is equal to 15 + the spell level of the potion (although this DC might be higher for rare or unusual potions).
Identify the powers of a potion through taste 15 + the potion‘s caster level

]
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  


Messages In This Thread
RE: Black Hills Caves: Exploration Day 2 - by Eva Morningtide - 02-12-2021, 08:49 AM



Users browsing this thread:
23 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.