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[IC] Black Hills Caves: Exploration Day 2
While the critter ecstatically clicks in triumph for 'plinking' Reawyn, the alchemist responds by quickly adding a substance to a pre prepared mixture and tosses it over his shoulder.  On the ridge there's a puff of greenish smoke followed by a single squeak as the creature melts away. [9 damage]

Critter 2, had to choose between a 5'2" man with a short stick and a 5'9" man with a larger bone or rock so he chooses the smaller of his two targets wielding the stick and charges Essaccus.  Clicking loudly, the critter scurries across the sands with it's longspear poised to strike the monk... 
Charge Attack: [1d20+3]=13+3=16, Damage: [1d6]=5; HIT!
At the last second it leaps past Essaccus's defenses and impales the android in the hip!  [5 damage!]  It stares up at him menacingly with it's long tongue slithering back and forth, while it tries to twist the spear in deeper.

Then Cyn thanks Gurkagh and since Reawyn had taken the spot she wanted to move, she decides to step in front of him [at F-9].  She then points at Critter 3 and with her "Up Close and Deadly" [precision damage] she shoots and blows a hole through it's head.  The small critter's body lurches backward and is dead before it hits the ground. [10 damage]

Eva moves and is about to shoot an arrow at one of the critters but Cyn kills it first.  So instead she shoots at the next closest [Critter #2].  The arrow hit the creature but the damage from the piercing attack seems to be completely reduced!  [Damage Reduction vs Piercing.  Before anyone asks, bullets are apparently both piercing and Bludgeoning.] 

Finally, Critter 4 charges at Gurkagh, [Roll Readied attack]

Initiatives:
  • 22.6 Essaccus [Taken 5 damage]
  • 19.2 Gurkagh
  • 19.2 Creature 1 [DEAD!]
  • 17.2 Reawyn [Taken 1 damage]
  • 10.2 Creature 2
  • 5.4 Cyn
  • 5.4 Eve
  • 5.2 Creature 3 [DEAD]
  • 5.2 Creature 4

[Image: khWlh0wm.jpg]
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RE: Black Hills Caves: Exploration Day 2 - by GM Marvel - 02-11-2021, 03:11 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.