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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
"None yet, turning her starboard as per the first search pattern"

Quote:Spelljammer Navigation
• While helming or navigating a spelljamming ship, you know how to make the most of
celestial bodies and gravity wells in wildspace. You arrive at your destination 10% faster
• when dedicating your time to one of these two activities inside a Sphere.
You have studied the Phlogiston and know all of the known paths between spheres.
When helming or navigating in the Phlogiston, you can decide which sphere to travel to
rather than being at the whim of the currents. Additionally, you may try to forge a new
path. To do so, make a Wisdom (Survival) check versus a DC determined by the DM
(based on the distance and difficulty of getting to the new sphere from the chosen
position). On a success, you create a new known path between two spheres. On a failure, there is no telling where your ship will end up.
• You have advantage on ability checks to maintain your heading.
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by Melville - 02-10-2021, 03:23 PM



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ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.