02-10-2021, 03:23 PM
"None yet, turning her starboard as per the first search pattern"
Quote:Spelljammer Navigation
• While helming or navigating a spelljamming ship, you know how to make the most of
celestial bodies and gravity wells in wildspace. You arrive at your destination 10% faster
• when dedicating your time to one of these two activities inside a Sphere.
You have studied the Phlogiston and know all of the known paths between spheres.
• When helming or navigating in the Phlogiston, you can decide which sphere to travel to
rather than being at the whim of the currents. Additionally, you may try to forge a new
path. To do so, make a Wisdom (Survival) check versus a DC determined by the DM
(based on the distance and difficulty of getting to the new sphere from the chosen
position). On a success, you create a new known path between two spheres. On a failure, there is no telling where your ship will end up.
• You have advantage on ability checks to maintain your heading.