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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
(02-10-2021, 04:28 AM)Melville Wrote: Melville immediately begins to move the ship forward at tactical speed, making small adjustments to line the ship up just so, to maximize the clearance for the fins and rigging.

Hamilton scampers across your shoulders as you push the ship forward through the portal.  An involuntary gasp comes from some of the crew as the ship drifts forward into the rainbow flow.  Numerous eddies and whirls of color swirl across the deck, obscuring vision like a light fog but with no physical sensation of being in a fog.  There is no immediate eruption of flames, so everyone aboard releases some held internal tension that all of the fires were properly extinguished. A few seconds after the tailfin of the ship slipped through the portal, Chick releases her concentration and the crew loses it's final sight of Bralspace as the portal vanishes, replaced with the flat black wall of the crystal shell.  After a moment of reorientation to this new environment, Ashheart blows a whistle and calls for everyone to get back to work.

As the crowd on the forecastle begins to breakup and return to stations, Threadvine slides down the stairs and rushes across the deck into the helmroom.  He walks over to the Navigator's station and grabs the paper on which Melville, Ashheart and himself had worked out the search pattern they were going to take.  He brings it over so Melville can see it easily in the even brighter than normally lit room.  "Let's go ahead and start doing the sweep Melville.  Have you felt the pull of any currents yet?  I would be shocked to be so lucky." [[OOC: Melville can tell that the ship is currently not in any significant rivers in the flow from the feel of the helm.]]
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 02-10-2021, 02:39 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.