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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
"I too can cast identify as a ritual, but alas do not have the pearl."

From dohwar racial traits.
Quote:When you reach 3rd level you learn to cast detect magic and identify, but only as a ritual, you do need material components.

While climbing to the underside he  tells Ashheart. "I think I have unlocked some new magical formulae, one of which will allow me to permanently secure any door or hatch from being opened, except by thos particular people I key to the spell when it is cast, or who speak a passphrase that I include in the casting. It has a 25 gold coin cost, in gold dust, with each casting. If the captain is willing to pay that gold dust expense I can secure any door on the ship he chooses, or even all of them, from anyone but authorized persons. Perhaps scure the outer hatches from any but the crew, and any lockup that Captain has from anyone but him."

[OoC  second level spell selection = Dragon's Breath and Arcane Lock.]
[OoC 3rd level Hit points +2 Con [1d6+2] = 2+2 = 4 = 4+2 Con = 6]

Once one the underside  he makes sure to situat himself nice and firmly on the keel, sitting crosslegged facing  the stern, at least 5 feet from the nearest person, but turned so everyone gets a clear view. 

Quote:For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

Arcana+5 [1d20+5] = 7+5 = 12; Investigation++5 [1d20+5] = 5+5 = 10; Insight+3 [1d20+3] = 4+3 = 7
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by Melville - 01-31-2021, 12:06 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.