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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
(01-23-2021, 03:01 AM)Melville Wrote: Melville will move 25 feet forward and up the stairs, reaching the top half of the stairs. Pausing trhere he will analyze trhe situation.

Arcana [1d20+5] = 10+5 = 15; History [1d20+3] = 7+3 = 10; Nature [1d20+3] = 7+3 = 10

Ife he can see the glass-like creature from that vantage, he will take the risk of the spell being reflected and target it with Magic missile. 

If he cannot see the creature he will continue moving 10 feet up onto the foredeck.

Magic Missile [3d4+3] = 6+3 = 9

Melville charges up the stairs, and through Threadvine's legs is able to get a glimpse of what must be the mirror monstrosity.  For a moment he notices that in the reflections on the glass thing he could not only see distorted glimpses of the scene here on the deck but also of other place and people, who knows where or even when.  You are aware that this is probably the most concentrated locus of magic power that you have been next too, outside of perhaps a helm.  Finally you are aware that a living mirror is likely to reflect spells and attacks.  

Even so, Melville decides to risk it and flings a set of magic missiles at the reflective threat.  Surprisingly all three vanish, accompanied by the sound of snapping and shattering glass!   

Rupert can tell from the observing the reactions of several kinds of attacks on this thing that while spell attacks have a chance of reflecting to random targets, any physical attacks against it always trigger a reflection at the attacker, although the amount of damage from the attack seems variable.

Round 2
Bill - 21.15
Annabelle - 18.12
Cash - 11.14
Rupert - 11
Royce - 10.19
Glass - 9.16
Threadvine - 8.16
Bazz - 8
Slick = 7.17
Ashheart - 4.15
Chick - 4.14
Melville - 2

Bill, realizing he can't do anything himself, but getting the idea of what Slick is planning, he runs up to the stern and begins loading the cannon.

Annabelle disengages from the glass terror and drops over railing to get away from the thing she can't hurt anyway.

Cash draws another arrow, and as he does so black and purple stands of necromatic energy wraps around it.  Gritting his mandibles he releases the shot and it is followed by the sound of cracking glass. A terrible gash rips open across his chest in response and he hisses in pain. {21 to hit with Enfeebling Arcane Shot for a total of 19 damage.}

Rupert, you have this salve from Ashheart. You can use a bonus action to apply it (which means, you actually should have been able to apply it last turn, so you can do so as a free action.  Once applied the salve will make whatever item it is applied to to count as a magical weapon).  The glass thing is ten feet to the upper diagonal right of you.

[Image: glassbattle_3_1.jpg]
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 01-24-2021, 07:20 AM



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