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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
(01-22-2021, 08:42 PM)Bazzalan Horngrin Wrote: [I'm kind of lost.  Can we make a knowledge check to learn something about the creature?  Can we see it?  Is it in the same place as it was before?]

If he can see it Bass will cast Vicious mockery at it.


Quote:Vicious mockery: You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next Attack roll it makes before the end of its next turn.

If he can't see it, he will move to the west side of Slick (35' movement)

Then if he can see it he will cast Vicious Mockery.

If he still can't see it, he will try to move into a position where he can see it.

[Feel free to make any perception checks or knowledge checks for me.  I work tonight so I'm going to bed an won't be able to post until after midnight or tomorrow morning.]

[[yes, feel free to make a Nature check to try to evaluate the nature of the thing from current observation, or history to try to recall hearing of anything like this previously. Rupert and Melville can make either of these rolls as well.  Melville and Bazz can also make arcana checks to work out stuff about it's apparent magical nature.]]

It has moved to the left of Annabelle, so it is completely blocked from sight from the main deck, so you will have to go up the stairs, near Slick.  From the top of the stairs you have a Perception roll chance to see it, which I will make for you shortly, as well as the results of your cast.
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 01-22-2021, 08:55 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.