01-22-2021, 07:13 PM
(01-22-2021, 06:26 PM)GM Marvel Wrote:(01-22-2021, 02:58 AM)Crozar the Sunspot Wrote: Crozar moves forward {to I11}, drawing the long, scourge like whip on its belt. Dramatically, with a soft creaking from it's wooden joints and a stern look of deep concentration on its face, it spun the gnoscourge in a large circle over it's head and snapped it through the air, attempting to rip open a portal.
{OOC: Summoning Concentration Check: [1d20+5] = 11+5 = 16, I can't actually find anything that defines what my DC would be for this. The Elementarii description says that it is dependent on the type of the elemental. I would be pulling a Luceate (Sun) elemental, hopefully is a flash of Sunshad's blessed glare.}
[OoC: The Sun Elemental (Luceate) states they act as fire elementals with the changes outlined below. As for the Caster level checks and even the range of summoning, I haven't found anything. For the range, for now (unless you spotted something I missed which is entirely possible) I suggest the same range as other summonings (25'+5' per 2 levels). For CL checks, Ummm... lets go with 5+hit dice. If it seems too easy then we will bump it up to 10+hit dice. So for a medium Luceat you'd need CL8 unless you augmented its hit dice.
And I checked the class and unfortunately summoning an elemental is a Spell-like ability. So that would require a Torque CL check too. Remember, failing a Torque check doesn't mean the spell or Spell-like ability fails. It just means something 'interesting' might happen.
[OOC: That range makes sense to me, I couldn't find anything anywhere either. I have the enhancements to apply, so will be bringing them in with Damage, Armor, and more Health. That will push the Concenctration check to 10, adding 2 hit die, +2 AC, and 1 die to it's Smash damage, and I would like to summon it roughly half way between myself and the horde of fungal dead]
[OOC: I'm assuming the Torque CL check is just a D20 + my level + 6 from Ning's wand? if so: Torque Check: [1d20+1] = 12+1 = 13 +6= 19]