01-21-2021, 11:20 PM
(This post was last modified: 01-21-2021, 11:20 PM by Bazzalan Horngrin.)
[OoC: Where was it last seen?]
"Alright, big guy," Bazz says with a grin. "Go out there and kick some gl-ass!"
[Bonus Action]
Bardic Inspiration: Range 60'; Duration 10 minutes; Effect: the creature can roll the d6 and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls The D20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
[Move:]
Move 5' east
[Action]
Spell- Heroism; Range Touch; Duration 1 minute; Effect: the creature is immune to being frightened and gains temporary +4 hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.
"Alright, big guy," Bazz says with a grin. "Go out there and kick some gl-ass!"
[Bonus Action]
Bardic Inspiration: Range 60'; Duration 10 minutes; Effect: the creature can roll the d6 and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls The D20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
[Move:]
Move 5' east
[Action]
Spell- Heroism; Range Touch; Duration 1 minute; Effect: the creature is immune to being frightened and gains temporary +4 hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.