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[IC] Black Hills Caves: Exploration Day 2
(01-20-2021, 01:14 AM)Gurkagh Wrote:
(01-19-2021, 06:27 PM)GM Marvel Wrote: [OoC: Essaccus, I noticed you have the Stargazer trait that gives you +2 to identify alien creatures but you don't have any Knowledge skills that would allow you to identify creatures.  You might want to pick up some to take advantage of your trait.]

[OoC2: Can everyone make sure they've indicated on your sheet which skills are from your 2 background skill points per level?  Usually just putting "bg" beside the number of background skill points you've used.  It will help both you and I keep track of your skills. ]

(01-19-2021, 12:01 PM)Gurkagh Wrote: What does Uncle Shimo inform me with his flights to the limit of our light and back?

[Does Uncle Shimo have darkvision or Low-light vision.  If he does, please mention his abilities in your request. ]]
I did that already in the post you seem to have missed http://forums.rpgaddicts.com/showthread....9#pid48699 

(01-16-2021, 03:04 PM)Gurkagh Wrote: If we get into a more open cave, Gurkagh will send Uncle Shimo to scout. The diminutive thrush can fly out to the limits of where we can see and with low-light vision can see a bit further, without drawing attention and fly back to report.

[Diminutive, fly 40' average, Ac 17 ; Intelligence 6; Speaks Hallit ; low-light vision; Perception +9, Sneak +14]

[[Those posts are 3 days apart.  With working overnights, I can hardly remember what happened yesterday.  In any case, you should probably post what ability you're using.  It just speeds things up instead of assuming I'm going to memorize your bird's stats. ]]

[OoC: Flying to the edge of your Low-light vision will negate -1 to your spot for each 10' you are closer to whatever you're looking at.]

The bird will get a slightly better look at the ceiling (which is still just a grey sheet of Glaucite) and the ridge that's sticking up out of the sand.  

Perception [1d20+6] = 5+6 = 11


Uncle Shimo spots nothing of interest.
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RE: Black Hills Caves: Exploration Day 2 - by GM Marvel - 01-20-2021, 04:42 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.