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[IC] Black Hills Caves: Exploration Day 2
[OoC: Essaccus, I noticed you have the Stargazer trait that gives you +2 to identify alien creatures but you don't have any Knowledge skills that would allow you to identify creatures. You might want to pick up some to take advantage of your trait.]

[OoC2: Can everyone make sure they've indicated on your sheet which skills are from your 2 background skill points per level? Usually just putting "bg" beside the number of background skill points you've used. It will help both you and I keep track of your skills. ]

(01-19-2021, 12:01 PM)Gurkagh Wrote: What does Uncle Shimo inform me with his flights to the limit of our light and back?

[[Does Uncle Shimo have darkvision or Low-light vision.  If he does, please mention his abilities in your request. ]]

Eva knows the PPE is an Aberration.  She suspects it's not from around here and even wonders if it's from this plane.  It doesn't seem to have any outsider traits but it definitely seems to be alien.  Eva believes it typically shelters within a hardened, rocklike shell that houses all of its vital organs. By withdrawing its tentacles and sensory stalks into its shell, it gains total cover until the beginning of its next turn. The shell doesn’t provide cover against targeted spells, and the ghelarn’s movement is limited to downward burrowing during this time.  It's size large and likely has darkvision and tremorsense.  It's slightly above animal intelligence and is vulnerable to Sonic energy.

You have no information about the 4-armed skeletons except a little about their anatomy.  It appears the 4-arms are native to this species and not part of some necromantic process of their creation.  [You needed Knowledge Religion for any real information but I figured you could figure out a couple of details with your other skills.]
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RE: Black Hills Caves: Exploration Day 2 - by GM Marvel - 01-19-2021, 06:27 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.