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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
"Right", she says with a nod and a bright smile, "Once you are off-shift, move your stuff over to the smaller bunkroom and we'll give it a shot.  I'm always interested in trying something new."

Over the next couple of days, you merger with Slick and spend a lot of time being questioned about life in a dohwar cartel and your time with the Sindiath Line.  While this merger experiment is going on did Rupert or Bazz want to do anything of note?  This interlude covers the 3 days after the skeleton fight, up to day 11 of the trip.  Melville and Chick agree that everyone should have eyes on the Shell in roughly a day or so.
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 01-17-2021, 02:22 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.