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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
(01-16-2021, 12:03 AM)GM Anthraxus Wrote:
(01-15-2021, 11:34 PM)Melville Wrote: "Captain, I think for the time being you and i need to it together for a bit.  A merger to link our minds. Some faster communication might help. Imagine if you and Asheart had been unable to hear the attack from the hold."

Quote:Merger Link. Over the course of a long rest you can establish a mental connection with one willing creature that has an Intelligence of 6 or higher. While forming the link the target must remain in your presence at all times. You can then communicate telepathically with your linked partner as long as you are on the same plane of existence or until either of you finish your next long rest.

Threadvine looks down at Melville as the dohwar expains the Merger.  Thoughtfully he says, "I'm glad to know that is an option.  I don't know that it is a great idea to have to have you sleep in my quarters from this point forward to maintain.  On the ship there is always someone up and watching, and all of you casters have ways to raise a loud alarm, right?  I do think that it would be useful in the case of away parties to have you set that up with someone that is doing the opposite of you as far as staying aboard.  Having an instant means to communicate with the ship regardless of where a party wanders is an advantage I have not had before.  I keep meaning to get some sending stones, but this is really even better."

"Valid point, then again, we men share quarters and hot bunk, there is always another of the men sleeping near me. If I were just to make sure it is always one of the deck crew that I merge with, that will give us an advantage, at least among the crew. Just an idea."
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by Melville - 01-16-2021, 12:23 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.