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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
(01-15-2021, 02:35 PM)Melville Wrote: Not able to directly see the stern castle, but knowing there are tons of crew there, Melville follows Threadvine as far as he can, 25'.    With a single utterance he casts [i]Mind Sliver[/i ] at the minotaur skeleton on the forecastle.

Intelligence save vs DC or take 1d6 mental damage and suffer 1d4 penalty of it's next save.
Mind sliver Damage [1d6] = 3;  Next save penalty [1d4] = 4

"It might be easier to trip up now, Captain."

Unfortunately Threadvine ran out of movement at the top of the forecastle stairs, which means he blocks Melville from getting to the top of the stairs where he would have clear visibility of the minotaur skeleton.  He is literally at that 25' square for Melville and while you can pass through allies, you can't share a square with them typically.  Do you need line of sight for Mind Sliver?  You definitely know that it is up there if you just need range, but if you need to see it, you cannot get into position to do so until Threadvine moves.  You could hold your turn until he moves, but that will just move you in the initiative order so still effectively cost you your turn in round 2.  Would you like to do something else?
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 01-15-2021, 03:50 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.