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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
(01-13-2021, 02:44 AM)Bazzalan Horngrin Wrote: [OoC1: Sorry for taking so long to reply.  I picked up a day shift, which is something I rarely (like once a year) do.  And of course there was a new staff in this morning train.  And of course the regular day staff decided to take a client on a road trip to see his dad... during COVID... leaving me by myself to train someone shift duties I'm only vaguely knowledgeable of...   Angry  And I buggered my back again...  So I didn't have a lot of time to get online to post.   Sad   But I get to do this again on Sunday!  Just shoot me! ]

[OoC2: Ok, I can see where I am but I'm confused about how there can be 2 main decks. ]
[OoC3: It appears as if Skeletons aren't immune Psychic damage or to fear?  Huh  ]

[OoC4: Am I flanking the skeleton that's beside me?]

[[ I assume that just like in 3.5, since I beat them in initiative, they can't react until their initiative?  So I could run circles around them and they couldn't do anything? ]]

[[Iff OoC3 is true...]

Bonus Action:  Bazz brandishes his blade toward the skeleton who stands beside him and bellows ferociously at the creature... [Wrathful Smite!]

Action: With his blade charged with wrathful energy, Bazzalan hacks at the Skeleton with his longsword!  

Attack: [1d20+6] = 4+6 = 10, Damage: [1d8+4] = 8+4 = 12, Wrathful Smite: [1d6] = 2, Miss...  Dodgy
If I have advantage from a flank: If I have Advantage: [1d20+6] = 20+6 = 26, Critical!! Critical Damage: [1d8+4] = 2+4 = 6, [1d6] = 6; Total 12
Critical hit total: 26!  (Please god let me be flanking him!)

[OOC: No worries.  Schedule changes happen to all of us, sorry to hear about your back and the overwork though. That really sucks.  

So, some clarifications on your questions.  The only action the skeleton will be able to take before it's turn in the initiative order is a reaction to attack (attack of opportunity) anyone that leaves it's threatened squares (immediately adjacent because it doesn't have reach).  You are not retreating, so no worries about that.

5e skeleton by default are not immune to Psychic damage or fear.  It should be noted that Psychic damage is simply a damage type indicating that the damage is being delivered via psychic means.  5e skeletons (at least in my campaign) are immune to mind effects such as sleep and charm but the only damage type they are immune to is poison.

On the map there is only one main deck, although that is shown on both the Main Deck section of the map (at the top), and the larger ship view in the center.  the Main deck in parenthesis under that view is to indicate that the deck section between the stern and forecastle is the "main deck" area of the ship and that it isn't on the same level as the stern and forecastle.  In my next map update I will move up the sideview that I cut out that makes this understanding a little more intuitive I think.  I did not replicate the tokens from the main deck to the center map because I thought that would cause confusion also.  Any suggestions on how to better address this are welcome.

Unfortunately for Bazz, Flanking is not a 'thing' in 5e.  If someone has the (usually racial) ability "Pack Tactics" that gives them advantage if an ally is engaged with the enemy they are targeting, but just surrounding the enemy gives no more advantage that being able to use up their reaction and overwhelm them with action economy.

I've looked over Bazz's sheet and there doesn't appear to be anything that would give Bazz advantage out of the gate, so if you still want to do the longsword attack, I'm afraid that is going to be a miss.  As you had some rules clarifications, if you want to change your action based on that new information, feel free.]
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 01-13-2021, 02:02 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.