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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
[OoC1: Sorry for taking so long to reply.  I picked up a day shift, which is something I rarely (like once a year) do.  And of course there was a new staff in this morning train.  And of course the regular day staff decided to take a client on a road trip to see his dad... during COVID... leaving me by myself to train someone shift duties I'm only vaguely knowledgeable of...   Angry  And I buggered my back again...  So I didn't have a lot of time to get online to post.   Sad   But I get to do this again on Sunday!  Just shoot me! ]

[OoC2: Ok, I can see where I am but I'm confused about how there can be 2 main decks. ]
[OoC3: It appears as if Skeletons aren't immune Psychic damage or to fear?  Huh  ]

[OoC4: Am I flanking the skeleton that's beside me?]

[[ I assume that just like in 3.5, since I beat them in initiative, they can't react until their initiative?  So I could run circles around them and they couldn't do anything? ]]

[[Iff OoC3 is true...]

Bonus Action:  Bazz brandishes his blade toward the skeleton who stands beside him and bellows ferociously at the creature... [Wrathful Smite!]

Action: With his blade charged with wrathful energy, Bazzalan hacks at the Skeleton with his longsword!  

Attack: [1d20+6] = 4+6 = 10, Damage: [1d8+4] = 8+4 = 12, Wrathful Smite: [1d6] = 2, Miss...  Dodgy
If I have advantage from a flank: If I have Advantage: [1d20+6] = 20+6 = 26, Critical!! Critical Damage: [1d8+4] = 2+4 = 6, [1d6] = 6; Total 12
Critical hit total: 26!  (Please god let me be flanking him!)
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by Bazzalan Horngrin - 01-13-2021, 02:44 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.