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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
(01-12-2021, 01:14 AM)Bazzalan Horngrin Wrote: [OoC: I'm on my phone.  Feel free to roll for me.  I will be on line later tonight if you'd rather wait.

Melville maintains the course and expected travel time.  Somehow that mythical "better way" eludes him.

As there will be more important rolls that you will want to do later, I'll go ahead and move it along here:

Bazz Perception check: [1d20+3] = 3+3 = 6 or [1d20+3] = 6+3 = 9

Ironically none of the three crewmembers on watch duty are spot the incoming threat, but Rupert, standing up on the stern happens look up at just the right time to see roughly half dozen greyish-white balls drop into the air envelope.  Rupert calls out an alarm to everyone as the balls slam into the hull.  Instantly they unroll, revealing several humanoid skeletons, wielding rusted swords and cracked shields, and two bellowing minotaur skeletons.  The placement of everyone on the ship is indicated below.  Please let me know if you feel you should be starting somewhere else.  Thanks to Rupert's warning, no one is surprised by the sudden attack.  Everyone give me initiative!

The areas of the ship that are not normal decking are considered difficult terrain for calculating travel distance, and are accessible from the forecastle or stern.  Anyone trying to resist a Shove attempt or other forced movement that provides for a save can make that save or contested athletics check with advantage due to the netting covering the decks.

[Image: Shipbattle1.jpg]
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 01-12-2021, 03:30 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.