RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
All of the crew can feel the magical aura of the helm encompass the ship as the sails are unfurled on the mainmast, and all of the tie-downs and equipment are triple-checked.  Bazzalan leaps aboard just as Bill and Royce toss off the last ropes tying the ship to the dock.  Ashheart's mustache flexes at the sight, but it doesn't say anything as it picks up the gangplank and stows it.  Ashheart stands up and casts a quick prestidigitation and a loud bell peals across the ship and out across the dock.  At the sixth toll the Riposte seemed to shudder for a moment and then began to silently drift away from the dock and into the larger envelope around Bral.  Within a few moments, the ship cleared the envelope and started to move into the black of the void.

Ashheart rang the bell four times to indicate that the first meal service would begin soon in the galley as Slick disappeared to start cooking.

[OOC: Melville, if you could give me a Spelljamming (Navigation) check to navigate the route to the shell.  Passing a DC5 check will get the ship to the shell in a twenty days.  A DC10 check will get to the shell in a 15 days. A DC15 check will get to the shell in 12 days.  A DC20+ check will utilize some interesting navigational tricks to actually get there in 9-10 days, far faster than normally possible. Failing the check will plan a 25 day path, which everyone will recognize as longer than normal.]
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  


Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 01-08-2021, 07:40 PM



Users browsing this thread:
7 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.