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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
(01-08-2021, 05:01 AM)Melville Wrote: "Thank you Chick, he will have my thanks when I see him.  How long is each rotation? So that I know when to relieve you. And is there anything I can bring you during your rotation, or when I come relieve you?" Do you happen to know our first destination, so I can get started plotting our course?"

Chick's antennae flicked twice. "Oh," she says with obvious surprise, "I would have through Ashheart would have told you.  Each 'jammer session is 6 hours, and then another 6 hours assisting whoever replaces you.  I would think that would mainly be providing food and drink as needed or perhaps a momentary step-in to allow for personal needs, like running to the head.  Based on the rotation, that would mean I am providing support for you, you support Anders, Anders supports Bazz, and Bazz is my support.  Ashheart will play a tri-note followed by a duo-note to indicate shift change.  Thank you for offering to get me something, but I'm good for the moment"

She brushes a hand over one antenna in what Melville would guess is a nervous gesture. "To my understanding we are headed for the shell, so I would think that would be the first course to plot. If you'll excuse me, I need to go ahead and start the warm-up."

She settles herself on the bench and lays a hand on the helm. Everyone on board feels a soft thrumming from the ship itself as the helm comes alive and begins to power up.
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 01-08-2021, 02:50 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.