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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
(01-07-2021, 09:37 PM)GM Anthraxus Wrote:
(01-07-2021, 06:44 PM)Bazzalan Horngrin Wrote: In the morning, Bazz heads to the galley and prepares a large pot of herbal tea and then sweetens it with Prestidigitation (in case anyone is sensitive to Sugar).  Bazz then goes up on deck and offers some to everyone.  He'll also deliver some tea to the Captain, First Mate and whomever is Spelljamming (Meville?).  While delivering the tea to the Spelljammer, Bazz will check to see if he's on the rotation or not.  Afterward, he will then help with the rigging and casting off.

Bazz walks up to the main deck with Melville and ducks into the galley.  He notes that the door to the Captain's quarters stands open and he can see Captain Threadvine leaning against his desk and reading an old scroll.  [OOC:  As there was this additional wrinkle to the setup that you didn't know about, I will give you a chance to have a direct interaction with the captain if you want, before going to deliver tea to the rest of the crew.

Bazz will make the tea -  an old blend from his world - and then sweeten it with a spell.  He then clip-clops over to his open door and knocks with a wide smile.  "Good morning Captain.  Would you like some tea?  I made it to help the men recover from the party.  We Satyrs know much about drinking and partying and some ways to best shake off a hangover, to naturally be ready for the next round of drinking and partying, of course."
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by Bazzalan Horngrin - 01-08-2021, 12:33 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.