01-05-2021, 03:31 AM
(This post was last modified: 01-05-2021, 03:38 AM by DM Vitkyng.)
Just verified, that you cannot pass through a square occupied by opponnts, so shifting the movement.
Round 3 Continued
Initiatives
Imperial Pilot - 26.08
Zero - 23.05
Shunna - 17.06
Woryn- 14.009
Korstyn - 13.07
Tak - 10.04
Ubi - 7.06
Vulture 2 - 7.05
Vulture 3 - 7.05
Vulture 4 - 7.05
Njon - 6.05
Dez - 6.05
Vulture droids 2, 3 and 4 swarm around the ship firing.
Vulture droid 2 - attack [1d20+7] = 9+7 = 16 Hit; Laser cannon damage [4d10] = 27 = - 15 shields, -10 DR = 2 damage (87/120 HP and 10/25 SR)
Vulture droid 3 - attack [1d20+7] = 17+7 = 24 Hit: Laser cannon damage [4d10] = 26 = -1 shields -10 DR = 6 damage (81/120 HP and 5/25 SR)
Vulture droid 4 - attack - [1d20+7] = 16+7 = 23 Hit; Laser cannon damage [4d10] = 22 = -5 shields -10 DR = 7 damage (74/120 HP and 0/25 SR, the shields are now gone)
The lambda takes another 30 points of damage.
You do not know why they didn't launch another volley of missiles, your ship would not have survived another volley.
At the end of this pass, two of the vulture droids are now behind you, and one in front.
Njon fires the forward blaster cannon. point blank range. Njon - blaster cannon (point blank) [1d20+9] = 4+9 = 13 +2 from Ubi = 15 = HIT; Blaster cannon damage (point blank) [5d10+2] = 19+2 = 21 -10 DR = 11 damage.
@Dez's turn
Quote:Starship Scale
In Starship Scale, Each square of the battle map is abstract, representing a variable amount of space, depending on the Vehicles involved. In most cases, one square is hundreds or even thousands of meters wide. In Starship Scale, the battle map itself represents relative movement, not absolute movement, so several starships in orbit might be drifting together at many kilometers per second, even as they move around one another. At Starship Scale, a Vehicle can pass through squares occupied by allies, but not squares occupied by opponents.
Round 3 Continued
Initiatives
Imperial Pilot - 26.08
Zero - 23.05
Shunna - 17.06
Woryn- 14.009
Korstyn - 13.07
Tak - 10.04
Ubi - 7.06
Vulture 2 - 7.05
Vulture 3 - 7.05
Vulture 4 - 7.05
Njon - 6.05
Dez - 6.05
Vulture droids 2, 3 and 4 swarm around the ship firing.
Vulture droid 2 - attack [1d20+7] = 9+7 = 16 Hit; Laser cannon damage [4d10] = 27 = - 15 shields, -10 DR = 2 damage (87/120 HP and 10/25 SR)
Vulture droid 3 - attack [1d20+7] = 17+7 = 24 Hit: Laser cannon damage [4d10] = 26 = -1 shields -10 DR = 6 damage (81/120 HP and 5/25 SR)
Vulture droid 4 - attack - [1d20+7] = 16+7 = 23 Hit; Laser cannon damage [4d10] = 22 = -5 shields -10 DR = 7 damage (74/120 HP and 0/25 SR, the shields are now gone)
The lambda takes another 30 points of damage.
You do not know why they didn't launch another volley of missiles, your ship would not have survived another volley.
At the end of this pass, two of the vulture droids are now behind you, and one in front.
Njon fires the forward blaster cannon. point blank range. Njon - blaster cannon (point blank) [1d20+9] = 4+9 = 13 +2 from Ubi = 15 = HIT; Blaster cannon damage (point blank) [5d10+2] = 19+2 = 21 -10 DR = 11 damage.
@Dez's turn