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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
(01-04-2021, 07:24 PM)Melville Wrote: Melville happily makes the rounds among the crew getting acquainted, he knows he will not replace a rastipede as the main spelljammer, but he does engage Chick in conversation, looking for any tips the vastly superior helmsman has.   [OoC  Sr as if 6th level spells]

He also talks about mercantile matters, as rastipedes are notorious for being shrewd business creatures, often acting as salespeople for the Arcane.

He tries to figure out where he will be in the spelljammer rotation, with so many possible helmsment in the crew he will likely spend mopst of his duties working alongside the Captain as navigator [it is doubtful the captrain took the  feat to dedicate to snavigation, though possible]

[OOC: you can also make a flat CHR check with advantage.]

Talking with Chick, he finds that her speech is oddly disconnected and her voice is soft distant.  You are interested to note that her mental abilities allows her to simulate your mind talking abilities, and you both have a good time talking about how such a skill changed how one approaches negotiations.  Ashheart says that he will have the duty schedule posted by departure tomorrow.  Just based on the number of available casters, all four of you will have 6 hour active shifts, with another 6 hour backup/support shift to allow continual motion and maximum response options in case of combat. The rest of the crew is split into two 12 hour shifts, although if there is an emergency everyone is expected to be hands-on-deck.
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 01-04-2021, 09:45 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.