RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
"As I assured you earlier, I would gladly help anyone gravely injured especially if we're laying down for a long rest and to not use those spells would be a waste.  But I'm no cleric.  I don't want to be put in a position where I'm expected to use all my 'renewable' resources to save someone from spending a few gold pieces.  My magics are different than a wizard.  My friend here chooses what spells to memorize, while all my spells are available until I run out of strength.  Let me put it another way, If the sailors ask me to use all my humble resources healing them, I won't have a sleep spell to quickly eliminate the 6 pirates that might board us later in the day.  Which is more important, curing someone who could just use a potion or eliminating the damage potential of 6 pirates?  But this all is probably just mountains and mole hills, correct?  All of us seem like reasonable people so I'm sure everything will be just fine.  Now let's sign this contract and celebrate!" 
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  


Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by Bazzalan Horngrin - 12-29-2020, 03:38 PM



Users browsing this thread:
8 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.