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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
This is where Melville uses his mind reading while the Captain is speaking, trying to gauge any motive or hidden agenda of Captain Threadvine, he decides that at least on the surface Threadvine is being honest. 

Insight (advantage) [1d20+3] = 3+3 = 6; [1d20+3] = 7+3 = 10; Investigation [1d20+5] = 15+5 = 20

Melville begins to pore over the documents, looking for any hidden parts of the contract that might be unfair or even beggar his comrades and him. Aside from the obvious inequities of Threadvine and Ashheart seemingly being able to assign or deny extra shares on a whim,. He looked deeper into the document to see if such things were more clearly defined, assuming that Threadvine had merely been giving the broad strokes rather than the finer details.

While he does so, he decides to clarify the details of portage fees.

"I have no cargo as yet, but I wanted to make sure that it was understood that I do not intend to let my accumulated wealth idle. I would put it to work to build more wealth. How would portage be assessed? Space and tonnage required? Comparative safety or danger of said cargo? Value of the cargo? "
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by Melville - 12-29-2020, 08:02 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.