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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
#83
{OOC: Melville realizes that the Mate is probably not the one that will be negotiating.  Are you sure you want to do that here instead of waiting until you meet the captain? If you do, I can retcon this a hair.}

The moustache flexes again as Ashheart makes a note.  "Excellent!  Can never have too many casters aboard.  Please follow me and I will introduce you to the captain."  It nods it's head at you and turns away from you to lead the way towards the fore of the ship.  As you cross the main deck, you notice that the cargo door is open.  Glancing down you can see another Rastipede, two dwarves and another human down in the hold.  All of them are engaged in organizing, inventorying and sorting the numerous barrels and boxes.

[Image: squidship-colorized.png]

Ashheart leads you to a door that opens into a decent sized galley.  A long narrow table sits in the center of the room with benches on either side.  A large chair sits at the far end of the table, in front of a door leading out of the room on the opposite wall from where you came in (area 3 on the Main deck).  A kitchen arrangement dominates the port side wall, although it is firmly battened down.  A coffee press pot sits on a burner frame of the oven.  Ashheart strides quickly across the room to the far door, knocks twice, opens the door and steps into the room beyond.

{Pausing here for a moment in case there is anything you want to do, or questions you want to ask Ashheart as you quickly stride across the deck}
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 12-17-2020, 04:58 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.