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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
#3
Melville considers his prospects.   Just five gold, he clicks his beak, in annoyance. He was not expecting to be put ashore, he was still supposed to be a few months from completing the contract he signed on for.  

Darn insular elves, turning away an honest merchant.

While Bral was not his home, he was no stranger to it, he knew about the board of postings. Indeed as an apprentice, he had tacked a few postings on it for his cartel when they needed to hire some muscle that they wanted for more \off the record\ purposes. Usually the dohwar went straight to the giff command when they needed mercenaries , but sometimes you wanted things less official.

He had never anticipated being on this end of the board though, looking for work rather than posting it. But there was no way he was going to go back to the Cartel in this state, a dismal failure, he needed to build a new stake, then get a successful trade agreement.

He has managed to work his way up to the board and is standing on his toes, straining to see the board (picture a 3.5' tall penguin straining, beak up, even hopping a little trying to read something that is at eye level for a human)  when suddenly he is knocked forward a step by the bilk of a giff movinmg up to look down at the board.

He gives a hiss of indignation. But wisely just clacks his beak after that, stopping before he voices his displeasure.

"Careful, there are beings here a bit smaller than yourself sir giff."
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Messages In This Thread
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by Melville - 11-30-2020, 05:30 AM
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.