11-22-2020, 11:57 PM
(This post was last modified: 11-23-2020, 12:15 AM by GM Anthraxus.)
It should also be noted that there will be some Spelljammer specific backgrounds and feats available, I was just waiting for the forum to be created to add them up. I'm glad you all are so enthused out the game.
Here are some of the feats I'm looking at: https://fiftheditiondndgame.obsidianport...ikis/feats
Additionally, I think Marvel has a point on the INT bonus for skills and languages, so I am leaning towards the following two house rules:
Inspiration – In addition to being spent for a reroll or advantage you can also spend inspiration in order to declare a story detail in a scene. This can be used to retroactively have the right supplies for a task, or know a piece of information, or even that you have mutual friends with an NPC you just me. You should try to justify your story details by relating them to aspects of your character. The GM has the right to veto any story details that seem out of scope or work to revise the story detail.
Intelligence – A high intelligence allows you to begin with extra proficiencies. For every point of Int Bonus you start with you can select an additional language or tool proficiency. If you have at least two points of Int Bonus you can spend two proficiencies to gain an additional intelligence based skill.
Here are some of the feats I'm looking at: https://fiftheditiondndgame.obsidianport...ikis/feats
Additionally, I think Marvel has a point on the INT bonus for skills and languages, so I am leaning towards the following two house rules:
Inspiration – In addition to being spent for a reroll or advantage you can also spend inspiration in order to declare a story detail in a scene. This can be used to retroactively have the right supplies for a task, or know a piece of information, or even that you have mutual friends with an NPC you just me. You should try to justify your story details by relating them to aspects of your character. The GM has the right to veto any story details that seem out of scope or work to revise the story detail.
Intelligence – A high intelligence allows you to begin with extra proficiencies. For every point of Int Bonus you start with you can select an additional language or tool proficiency. If you have at least two points of Int Bonus you can spend two proficiencies to gain an additional intelligence based skill.