11-22-2020, 10:56 PM
Gaining Tools and Languages:
Given enough free time and the services of an instructor, a character can learn a language or pick up proficiency with a tool. Receiving training in a language or tool typically takes at least 50 days, but this time is reduced by a number of days equal to the character's Intelligence modifier times 5 (an Intelligence penalty doesn't increase the time needed). Training costs 5 gp per day for a total of 250 gp for the full 50 days.
Gaining Weapon and Armor Proficiencies:
Under the tutelage of a combat master, a character can gain the proficiency it is needed to wield a weapon or use a set of armor. To receive training in heavy armor you must have proficiency with medium armor and to receive training in medium armor you must have proficiency with light armor. There are no restrictions on gaining weapon proficiencies. Receiving this combat training takes 100 days, but this time is reduced by a number of days equal to the character’s Strength modifier times 5 (a Strength penalty doesn't increase the time needed). Training costs 5 gp per day for a total of 500 gp for the full 100 days.
Gaining Skill Proficiencies:
While being taught by someone who can mentor you in your class, a character can gain proficiency with a skill that could of gained with their class at 1st level. This mentorship takes 100 days, but this time is reduced by a number of days equal to the character's modifier for that skill times 5 (a penalty doesn't increase the time needed). Training costs 5 gp per day for a total of 500 gp for the full 100 days.
Given enough free time and the services of an instructor, a character can learn a language or pick up proficiency with a tool. Receiving training in a language or tool typically takes at least 50 days, but this time is reduced by a number of days equal to the character's Intelligence modifier times 5 (an Intelligence penalty doesn't increase the time needed). Training costs 5 gp per day for a total of 250 gp for the full 50 days.
Gaining Weapon and Armor Proficiencies:
Under the tutelage of a combat master, a character can gain the proficiency it is needed to wield a weapon or use a set of armor. To receive training in heavy armor you must have proficiency with medium armor and to receive training in medium armor you must have proficiency with light armor. There are no restrictions on gaining weapon proficiencies. Receiving this combat training takes 100 days, but this time is reduced by a number of days equal to the character’s Strength modifier times 5 (a Strength penalty doesn't increase the time needed). Training costs 5 gp per day for a total of 500 gp for the full 100 days.
Gaining Skill Proficiencies:
While being taught by someone who can mentor you in your class, a character can gain proficiency with a skill that could of gained with their class at 1st level. This mentorship takes 100 days, but this time is reduced by a number of days equal to the character's modifier for that skill times 5 (a penalty doesn't increase the time needed). Training costs 5 gp per day for a total of 500 gp for the full 100 days.