10-20-2020, 07:13 PM
(This post was last modified: 10-20-2020, 07:17 PM by Shunna Maza.)
Shunna replies, "I'm slightly injured but nothing a rest can't take care of." Then turning to the others, she asks, "What about the rest of you?"
Once the injured are sorted out, Shunna will look at the pilot ans say, "Thank you for your help. ~You go and have a long sleep and when you awaken, you will let someone know.~"
Mind Trick DC is Target's Will Defense: [1d20+15] = 9+15 = 24
Shunna will then sit down in a chair and slouch into a comfortable position. She closes her eyes and slips into a Force Trance.
[Shunna has UTF +15 and the DC of Force Trance is only DC10. Shunna is off 8 hit points and will gain 5 hit points every hour and will be fully healed in 2 hours.]
Once the injured are sorted out, Shunna will look at the pilot ans say, "Thank you for your help. ~You go and have a long sleep and when you awaken, you will let someone know.~"
Mind Trick DC is Target's Will Defense: [1d20+15] = 9+15 = 24
Shunna will then sit down in a chair and slouch into a comfortable position. She closes her eyes and slips into a Force Trance.
[Shunna has UTF +15 and the DC of Force Trance is only DC10. Shunna is off 8 hit points and will gain 5 hit points every hour and will be fully healed in 2 hours.]
Quote:Force Trance (Trained Only)
As a Full-Round Action, you can enter a Force Trance with a DC 10 Use the Force check. In this state, you remain fully aware of your surroundings. Each hour you remain in the trance, you regain a number of hit points equal to your character level. You can emerge from the trance as a Swift Action. If you remain in a Force trance for 4 consecutive hours, you emerge from the trance fully rested (As though you'd rested for 8 hours). While you're in a Force Trance, you can go ten times as long as normal without air, food, or water (See the Endurance Skill).