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Experience Points and Advancement
#37
(10-16-2020, 06:36 PM)GM Marvel Wrote: I'm doing a quick update with your experience points because you're about to rest and it's possible some of you might level up again.  

This battle was made more difficult because you got yourselves caught in a dense Jungle where you had difficulty moving and seeing.  It didn't cross my mind that you would want to fight them in the jungle instead of the open clearing but adventurers do crazy things.  So because of that, I did increase the challenge rating slightly.

5th level characters gain: 1,208 xp
4th level characters gain: 1,333 xp
3rd level characters gain: 1,500 xp
2nd level characters gain: 1,500 xp

Total xp:

Selina: 12,063 + 1,208 = 13,271 xp; 15,000 xp needed for 6th level.
Betimi: 12,163 + 1,208 = 13,371 xp; 15,000 xp needed for 6th level.
Tomeal: 11,033 + 1,208 = 12,241 xp; 15,000 xp needed for 6th level.
Ningalu: 8,800 + 1,333 = 10,133 xp;  LEVEL UP to 5th!!; 15,000 xp for 6th level.
Nangalu: 5,500 + 1,500 = 7,000 xpLEVEL UP to 4th!!, 10,000 xp for 5th level.
Kubo: 1,000 + 1500 = 2,500 xp; 3,000 xp needed for 3rd level.

Congradulations Ning and Nang!

Kubo is almost at 3rd level! 

Feel free to double check.  I'm only human and could have made a mistake in my calculations.

Can I just say, I legitimately thought that was going to be the end of Selina.  I had no idea the creatures were glass cannons even though I really should have, and I went away from my own plan, which was to use Leading the Attack and Vanguard Strike to encourage our other melee combatants to beat them up...because I critted one and destroyed it in one hit.  Then I decided to focus on getting all maneuvers readied and using Crusader Strike exclusively (because she'd get it back the turn after using it) to keep everyone's health topped off...until she and Tomeal got their rear ends handed to them.  So I turtled up even though Selina is definitely NOT kitted out for turtling up at all!
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Messages In This Thread
Experience Points and Advancement - by GM Marvel - 07-23-2015, 09:02 AM
RE: Experience Points and Advancement - by Betimi - 12-11-2015, 05:01 PM
RE: Experience Points and Advancement - by Nacesh - 01-20-2016, 08:04 AM
RE: Experience Points and Advancement - by Nacesh - 01-20-2016, 08:05 AM
RE: Experience Points and Advancement - by Nacesh - 03-09-2019, 08:04 PM
RE: Experience Points and Advancement - by Nacesh - 03-09-2019, 08:07 PM
RE: Experience Points and Advancement - by Selina Parcellus - 10-16-2020, 08:16 PM
RE: Experience Points and Advancement - by Kubo - 10-17-2020, 08:31 PM
RE: Experience Points and Advancement - by Kubo - 10-17-2020, 08:42 PM
RE: Experience Points and Advancement - by Kubo - 10-17-2020, 08:59 PM
RE: Experience Points and Advancement - by Kubo - 10-17-2020, 10:10 PM
RE: Experience Points and Advancement - by Kubo - 10-21-2020, 11:05 AM
RE: Experience Points and Advancement - by Kubo - 01-13-2022, 10:51 PM
RE: Experience Points and Advancement - by Kubo - 01-13-2022, 11:29 PM
RE: Experience Points and Advancement - by Kubo - 01-14-2022, 01:54 AM
RE: Experience Points and Advancement - by Kubo - 01-14-2022, 02:24 AM
RE: Experience Points and Advancement - by Kubo - 01-14-2022, 02:35 AM
RE: Experience Points and Advancement - by Betimi - 01-14-2022, 04:28 AM
RE: Experience Points and Advancement - by Betimi - 01-14-2022, 05:50 AM
RE: Experience Points and Advancement - by Betimi - 01-14-2022, 07:11 AM
RE: Experience Points and Advancement - by Kubo - 01-15-2022, 02:45 AM
RE: Experience Points and Advancement - by Kubo - 01-15-2022, 03:33 AM
RE: Experience Points and Advancement - by Kubo - 01-16-2022, 02:59 AM
RE: Experience Points and Advancement - by Betimi - 01-16-2022, 06:23 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.