(10-12-2020, 03:16 AM)Selina Parcellus Wrote: [[Steely Resolve would kick in so she's taken 5 less damage...for now. Oh. And she gets an extra +1 to her damage rolls as a result of Furious Counterstrike, so yay! More overkill.]]
[[OoC2: At the beginning of her turn, Selina gains her last non-expended, non-prepared maneuver, Crusader's Strike. And none too soon.]]
Selina winces in pain as she gets a taste of what Tomeal endured. Biting back a curse, she grits her teeth through the burning agony and grips her weapon tighter. "Take out the smaller ones first. Let's make this a battle of numbers. And make sure they're fully dead!"
Selina takes a healing potion out, unstoppers it, and drains the contents down her throat.
[[Don't remember what CL the potions were. Going to roll the d8 and trust you to add the proper mod. If she needs a Torque check, let me know. Her anti-Torque mod is +9, I think.]]
HEAL!: [1d8] = 4
Sighing slightly as that helped her a little, she turns her attention to the downed (but not yet dead) creature directly in front of her. Lips curling up in a grimace, she stabs at it with her blade.
[[blarg...]]
Omae wa mu, shindeiru!: [1d20+8] = 1+8 = 9; NANI?: [2d6+4] = 8+4 = 12; Boom: [1d6] = 1
[[The CL of Cure Light Wounds potions are usually 1st level. You don't use your own CL for Magic items. So if you want to use a potion, you will need to roll 1d20+1 and your DC is 16. Not very good odds. But even if you fail there's a small chance the potion will still work but a greater chance something bad will happen. ]]