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Spelljammer - D&D 3.5
#9
Figured out what I will do regarding magic item creation. Magic items will not cost experience point. However beacuse spelljamming often has a LOT of gold, and a LOT of travel time that can be used for crafting, that could easily unbalance a game VERY quickly. So instead of XP cost items will have a Crafting Point cost. Characters have Crafting Points = to 10% of their experience points needed to reach the next level. So a 1st level character has 100 crafting points (1000 xp to reach level 2; a 5th level character gets 1500 crafting points (15,000 xp to reach level 6); and so on.

Artificer will add their Craft Reserve to this total.

The craft point total esets every level, points do not roll over. This pool of craft points will ensure that characters do not negate the need to adventure just by engaging in crafting.
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Messages In This Thread
Spelljammer - D&D 3.5 - by DM Vitkyng - 06-28-2020, 05:31 AM
RE: Spelljammer - D&D 3.5 - by GM Marvel - 06-29-2020, 04:26 AM
RE: Spelljammer - D&D 3.5 - by DM Vitkyng - 06-29-2020, 06:03 PM
RE: Spelljammer - D&D 3.5 - by DM Vitkyng - 06-29-2020, 06:13 PM
RE: Spelljammer - D&D 3.5 - by GM Marvel - 06-30-2020, 07:22 AM
RE: Spelljammer - D&D 3.5 - by DM Vitkyng - 06-30-2020, 01:03 PM
RE: Spelljammer - D&D 3.5 - by Talyn - 06-30-2020, 02:18 AM
RE: Spelljammer - D&D 3.5 - by DM Vitkyng - 06-30-2020, 02:35 AM
RE: Spelljammer - D&D 3.5 - by DM Vitkyng - 06-30-2020, 10:43 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.