01-28-2020, 06:59 PM
(01-28-2020, 02:22 AM)H1-MK2 "MK Wrote: [OOC: Ah, my misunderstanding then. Must have been a table rule in my games then.]
[OOC: That's fine. Anyone who knows me knows how much I love and use house rules in my own games. Knowing the GM as I do, I'm sure he would be open to hearing about -- though not nessasarily implimenting -- any house rules you or other DMs you've played with, have created for your own games. ]
(01-28-2020, 03:35 PM)H1-MK2 "MK Wrote: [OOC: "a very dangerous looking pair of balls." has to be the best description I've ever read xD]
[OOC2: I have a feeling this might become a running joke. (i.e. A pair of angry balls, happy balls) ]
Zero was pondering the meaning of the Imperial Astromech's Omega Protocol in one of his processors. He was computing that it sounded very familiar when his memory was suddenly jarred into recollection by the mech's untimely explosion. Zero does manage to avoid the brunt of the damage but blast still rocked his chassis.
"That's gratitude for you," Zero vocabulates. "He was promised safety but he suicided himself anyways. I knew there was something wrong with that droid the moment my optical sensor detected him!!"
Even while expressing his dismay, Zero was already in triage mode, instantly assessing in which order to treat the injured.
"Dez is gravely injured," Zero announces as he lowers himself to the ground. The droid activates and quickly does a self-diagnostic by cycling through all the medical tools in the multi-tool apparatus attached to one of his limbs. At the same time, Zero scans Dez's body for damages. After about 0.34 seconds Zero activates his treatment programs.
"No time to access med kit." [Because Treat Injury takes a full round action] "Activating emergency medical procedures..."
Treat Injury: [1d20+16] = 8+16 = 24; I believe Dez (Lvl 4) gains 4+9 = 13hp's
Treat Injury Wrote:As a Full-Round Action, you can administer First Aid to an unconscious or wounded creature. If you succeed on a DC 15 Treat Injury check, the creature regains a number of Hit Points equal to its Character Level, +1 for every point by which your check exceeds the DC.