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[D&D 3.5] City of Shadows
#7
Thanks, Spiral. That's good to know.

However, I think the bare minimum I'd want to have here is three people not counting myself, preferably four or five. Even with three I'd likely have to tweak some things to give the players a chance -- the climaxes of the second and third modules are tough! (Plus, yeah, the longevity thing. More players = less of a crisis if one goes AWOL.) If there isn't more interest in the next couple of days, I'll likely backburner this campaign and come up with something else instead. I can always try again later, maybe even convert it to a shinier-but-similar system like Pathfinder or 5e to make it a little more appealing to these kids today with their video games and their rock and roll music.

That said, I'm not giving up just yet. So if anyone is reading this who hasn't already posted in the thread, and you're interested in playing, speak up! There's still time to jump in.
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Messages In This Thread
[D&D 3.5] City of Shadows - by GM Mastermind - 09-18-2015, 08:25 PM
RE: [D&D 3.5] City of Shadows - by Ramen - 09-21-2015, 01:50 AM
RE: [D&D 3.5] City of Shadows - by GM Mastermind - 09-21-2015, 06:24 AM
RE: [D&D 3.5] City of Shadows - by Helmslock - 09-22-2015, 06:31 AM
RE: [D&D 3.5] City of Shadows - by Ramen - 09-23-2015, 08:05 PM
RE: [D&D 3.5] City of Shadows - by DM Spiral - 09-23-2015, 10:00 PM
RE: [D&D 3.5] City of Shadows - by GM Mastermind - 09-24-2015, 05:33 AM
RE: [D&D 3.5] City of Shadows - by GM Mastermind - 10-02-2015, 04:12 PM
RE: [D&D 3.5] City of Shadows - by DM Zarthrax - 10-03-2015, 06:19 AM
RE: [D&D 3.5] City of Shadows - by GM Mastermind - 10-03-2015, 08:02 AM
RE: [D&D 3.5] City of Shadows - by Ramen - 10-04-2015, 03:42 AM
RE: [D&D 3.5] City of Shadows - by GM Mastermind - 10-04-2015, 10:45 AM
RE: [D&D 3.5] City of Shadows - by LordAshes - 02-01-2020, 07:24 PM
RE: [D&D 3.5] City of Shadows - by DM Vitkyng - 02-03-2020, 01:29 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.