04-29-2019, 12:43 AM
(04-24-2019, 07:45 AM)Eva Morningtide Wrote: OoC - Is this a timeworn item? Has it some glitches? Please give me more information about resolving glitches, how does this trait work?
Numerian Archaeologist - Numeria is a land ripe for archaeological exploration, since so many of the strange technological dungeons have been either avoided by the superstitious barbarian tribes or have been locked down by the Technic League, leaving many of them untouched and ripe for exploration. You’ve studied the strange language associated with these eerie technological ruins, and are eager to start exploring them—you suspect that Torch’s namesake is in fact part of a larger buried ruin, and you hope to enter these ruins and learn their original purpose by exploring the caves below town. You gain Androffan as an additional language. In addition, you possess a knack for technological items; when you use a timeworn technological item, roll twice when determining any glitches the item might cause and choose which result to use as your actual result. Talk to your GM for more information about resolving glitches.
I believe the timeworn technological items they speak of are things like old ray guns you find and want to use. This is, if you haven't figured it out yet some kind of technological structure that likely isn't suppose to be sparking and electrocuting people.
Yes there are closed doors on the other side of the room. You can try to open it while sparks are raining down on you and see what's beyond but I want to gently remind you all that the clock is ticking on that Water Breathing spell.
I can post a map but since you moved from a very large habitat area that you've hardly explored to two small rooms, I doubt it would help you very much. But if you still want one I have no problem providing one.
Because time is so important right now, I will point out that you are on the 4th round since you were electrocuted and about the 6th round since entering this room.