02-21-2019, 10:10 AM
Hit points 4th level [1d4+2] = 2+2 = 4
so 3+2=5 it is, I guess.
Increase stat: Con 14->15 (I guess I increased Cha last time)
Skills: 2 sor +2 int +1 human +1 favoured = 6 so I should have 6x6 = 36 skill points spent at 3rd level +6 now. However, I had only 32 before, for some reason did not take +4 points for first level favoured class.
Also, corrected K.Geo corrected from 4 to 3 (marked as 2+1ve on sheet to amend for able learner) since it can't be more than half rank, even with able learner.
Thus, assigning 11 = 6+4+1 points total now as follows
Bluff 1 to 6
Concentration 6 to 7
Dec.scr 2 to 3 (2+1ve)
Dip 2 to 3 (2+1ve)
K.Arcana 6 to 7
Spellcraft 6 to 7
UMD 1 to 2 (1+1ve)
+1 will, +1 bab
spells known: +1 cantrip (Message), +1 second level, in order of preference (choose one you allow, please)
- ice knife, cold bloodline, +1 damage per die, Spell compendium (https://dnd.arkalseif.info/dndtools/spel...ife--3883/)
- ice darts, cold bloodline, +1 damage per die, Frostburn (https://dnd.arkalseif.info/dndtools/spel...rts--1254/)
- scorching ray, fire heritage +2 CL, PHB
Alternatively, if party would prefer, I can pick up some buff to support party, e.g. Invisibility.
Charsheet updated accordingly.
so 3+2=5 it is, I guess.
Increase stat: Con 14->15 (I guess I increased Cha last time)
Skills: 2 sor +2 int +1 human +1 favoured = 6 so I should have 6x6 = 36 skill points spent at 3rd level +6 now. However, I had only 32 before, for some reason did not take +4 points for first level favoured class.
Also, corrected K.Geo corrected from 4 to 3 (marked as 2+1ve on sheet to amend for able learner) since it can't be more than half rank, even with able learner.
Thus, assigning 11 = 6+4+1 points total now as follows
Bluff 1 to 6
Concentration 6 to 7
Dec.scr 2 to 3 (2+1ve)
Dip 2 to 3 (2+1ve)
K.Arcana 6 to 7
Spellcraft 6 to 7
UMD 1 to 2 (1+1ve)
+1 will, +1 bab
spells known: +1 cantrip (Message), +1 second level, in order of preference (choose one you allow, please)
- ice knife, cold bloodline, +1 damage per die, Spell compendium (https://dnd.arkalseif.info/dndtools/spel...ife--3883/)
- ice darts, cold bloodline, +1 damage per die, Frostburn (https://dnd.arkalseif.info/dndtools/spel...rts--1254/)
- scorching ray, fire heritage +2 CL, PHB
Alternatively, if party would prefer, I can pick up some buff to support party, e.g. Invisibility.
Charsheet updated accordingly.