12-10-2018, 12:19 AM
I hear ya. Especially since the original adventure is for 6 to 8 characters of 5th to 7th level. Even with the 4 of us it was going to be a rough game. What makes it worse is that cure spells aren't evenly stretched out like they are in 3.5e. You have cure light wounds at 1st level that cures only 1d8 hp's and then don't get another cure spell until you're 7th level with the 4th level Cure Serious which only cures 2d8+1 damage. I don't know if you remember but back in 1st/2e I created a 2nd level spell called Coagulation. It could be cast upon one person for 3d4 hit points or a small group for 1d6+1 (usually around the caster). If I pick up DMing I might bring that spell back to help with the healing.