10-15-2018, 05:40 PM
Quite often I flip through old gaming books/mags and find information that may be useful to the game. In this installment of, Look what GM Marvel has Found, I found an article that gave some new ideas for Familiars. I thought it possibly might be of interest to Nacesh. If Nacesh picked up Improved Familiar at least 7th level but retained his Lizard, he could add a new enhancement to the little guy. In the Lizard's case he would gain an ability called, Regrow.
Since healing is difficult to come by as a Sorcerer I thought it might be something Nacesh might consider.
There are a few others listed such as,
^: This is kind of silly. If the Familiar can talk to you, he should be able to aid you anyways.
*: What? That sucks! I think I would change it to something else like the spell level x Charisma Modifier or some other ability.
Quote:Regrow (Ex): You can heal your own wounds as a paladin lays on hands. each day you can heal a total number of hit points of damage equal to half your arcane spellcasting level x your Charisma modifier.
Since healing is difficult to come by as a Sorcerer I thought it might be something Nacesh might consider.
There are a few others listed such as,
- Bats giving blindsense at 12th level (20' distance)
- Toads giving Hallucinatory Perspiration at 9th level (Creatures biting you make a save or be confused for 1d4 rnds)
- Cats giving Nine Lives at 5th level (50% chance to stabilize instead of 10%)
- Snake or Weasel giving Scent at 7th level (As the Scent ability)
- Raven giving Second Memory at 5th level (Can aid other on Knowledge checks.^)
- Rats giving Self-Cannibalize at 9th level (Once/day sacrifice a spell to convert some lethal damage to non-lethal.*)
- Hawks or Owls giving Tracker at 9th level (+2 move silently and gain low light vision)
^: This is kind of silly. If the Familiar can talk to you, he should be able to aid you anyways.
*: What? That sucks! I think I would change it to something else like the spell level x Charisma Modifier or some other ability.