10-11-2018, 12:37 AM
(10-10-2018, 10:22 PM)IT-O (Zero) Wrote: Spotting the second guard feeling for the Droid Caller, Zero's red pupil narrows. The droid drifts upward over their heads --out of arms reach-- and then a round sphere pops out of a storage compartment and plinks to the ground at the Techs feet.The three unconscious technicians refuse to get up and shut off the alarm.
[Move Action]
- Fly over their heads.
- Draw Stun Grenade as part of move action
[OoC: Is dropping a grenade a Free Action or a Standard Action? I will assume it's a Standard action.]
[Standard Action]
- Drop Grenade -2; Result 3; Damage 13/ Reflex defense or half damage; Area: 10' radius; I've gotten to the point where I'm literally scared to roll.
- Grenade#2 +3-5= -2; Result 17; Damage 15/ Reflex defense of half damage; Area: 10' radius; Wow, I finally rolled well!!
- Targeting the bottom right corner of Guard 1.3 so the grenade hits all three of the guards. Grenade has a 10' radius.
"I said, stop the alarm! Not reach for Droid Caller! If Technicians continues to defy this droid's requests, this droid will be required to use greater countermeasures."