09-26-2018, 09:45 PM
(09-26-2018, 08:48 AM)Shunna Maza Wrote: Shunna moves to the panel where the Talz is randomly smashing buttons and says, "I thought I heard your kind picked up tech quickly. Let me take over here. You go to the south door and I will try my luck at smashing random buttons!"
When the Talz steps away, Shunna will try to figure out which button to push to lift the stairs just enough so the creature can reach up and climb out of his cage.
[OoC: Use Computer +3; Result: 21!!; WOOT! ]
If she's successful, Shunna will scurry to the southern door and roll under it. If for some reason it tries to reach under the door, Shunna will strike at the floor in front of the creature. She hopes by doing this she will make the creature think twice and decide to just go down the tunnel.
"I think we should help the creature if we can. Not only is leaving an innocent, albeit scary, living creature to fend for itself against blaster bolts is wrong, but if it dies in the first salvo then we've wasted all this time for nothing!"
So Shunna will watch the creature. If it decides to move down the hall, she will wait until it's back is turned and then quietly roll under the door to follow it.
[OoC2: Stealth +9; Result 19; Lets hope it's enough or Shunna gets a bonus because of all the noise the Klaxxon is making. ]
Shunna runs up to the terminal and quickly realizes that the terminal just controls the doors, there is no elevator beneath. There must be a ramp or something. DreK!!
Njon [the talz] runs for the south doors and crawls underneath. Just as you figure out the code for the door. Luckily you think the doors open fairly slow, perhaps giving you time to get underneath the south door before the creature could fit through.
Punching the code in you make a dash to safety and roll underneath just in time to see teh beast hit the top of the now exposed metal grate ramp that leads down into its prison. The creature gives a mighty roar, waving its crude hammer in the air.
The zabrak, who had been watching under the door swears "Karking hells, that's a damn kintan strider!!"
The large creature sees Shunna roll under the door and roars, giving chase but she easily has too much of a head start. It slams it's hammer/club against the door and attempts to swipe underneath but is deterred by your blaster fire.
Map:
It bashes at the blast door twice more, then finds the other door, with it's lower half blasted open wider. It has to crawl to get under the East doors but once free it charges down the east passage. Quietly your group gives chase.
As soon as it rounds the corner, it is met by a hail of blaster fire, taking a huge amount of damage, which seems to just enrage it.
Guards readied attack.
Then the kintan strider charges around the corner and into the massed guards.
Quote:Charge
As a Standard Action you can move your Speed (Minimum 2 squares) in a straight line, and then make a Melee Attack at the end of your movement. You gain a +2 competence bonus on your Attack Roll, but take a -2 penalty to your Reflex Defense until the start of your next turn. You cannot Charge through low objects or squares occupied by opponents (Allies do not hinder your Charge), and Charging through Difficult Terrain costs twice as much per square as normal. You cannot Tumble during your movement as a part of a Charge. After you resolve a Charge Attack, you can take no further Actions this turn (Although other Actions can be taken prior to the Charge).
[Spoiler]
Kintan Strider(modifiers hidden) [1d20] = 17, [1d8] = 6
[Spoiler]
A sickening crunch is heard around the corner followed by voices shouting in panic. "Concentrate fire on it.. we have to take it down!"
Roll Initiative to give me your turn ordser.