RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


[IC] Chapter 2-6: But Your Eyes Don't Agree
#12
Those following Giant can see clearly what takes him a few minutes to realise-- that is, a drag mark in the thin layer of dust, towards the dead end... ending just in front of the end wall.
Shanna looks at the tracks found, then at the tunnel to the south.
"Looks like the dragon's tail left this trace. Strange. I can't understand yet why I find this strange but... "
She falls silent, then, shaking her head, returns to studying the runes on the wall.

Private Torin
You have the same feeling that something's fishy here. Hard to explain but the traces seem to be somehow odd. You haven't ever seen a green dragon (of this size) but does he really drag his tail on the floor?
Based on Torin's dragon lore these creatures, no matter how enormous, move much like great cats, surprisingly agile and balanced.

Private Toot
You have the same feeling that something's fishy here. Hard to explain but the traces seem to be somehow odd. You haven't ever seen a green dragon of this size (or any dragon for that matter) but does he really drag his tail on the floor?
Based on Toot's nature lore the tracks really look like what's left by the tail of a huge croc but crocs are much closer to the ground (their maws inconveniently level with the space jermlaine typically occupy) than the average dragon, as much as the doodid can imagine the latter .
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  


Messages In This Thread
RE: Chapter 2-6: But Your Eyes Don't Agree - by DM Surranó - 08-10-2018, 07:03 AM



Users browsing this thread:
2 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.