06-16-2018, 10:43 PM
Ooc - Yeah, I knew a 1 on DD was going to hurt
Ooc2 - You are correct, I think I left it at 18 in case there was a need to determine his Flat Footed AC anyway, as if he was immobilized... Which is he now? Is this goo similar to the goo in the Incredibles? (2:12) Of which, if this trap targeted AC then don't forget Trap Sense gives a +2 dodge bonus vs traps. Or did he have to make a reflex save?
Ooc3 - Good question about entangled/immobile and uncanny dodge. If he is immobile then yes he loses uncanny dodge and the only reason I left his flat-footed AC at 18 on my sig
Everything has a resistance to strength though. Do you think the dragon could be immobilized by the same goo? I think the immobile condition should only cover movement on the map, but it seems to have some overlap with being pinned and helpless which makes it confusing.
Ooc4 - So is his entire body covered in goo or just a leg and body part? I think one would leave him almost 'helpless' and the other 'immobile' but still able to fight. Does the creature risk getting stuck in the goo as well?
Initiative = 15

Ooc2 - You are correct, I think I left it at 18 in case there was a need to determine his Flat Footed AC anyway, as if he was immobilized... Which is he now? Is this goo similar to the goo in the Incredibles? (2:12) Of which, if this trap targeted AC then don't forget Trap Sense gives a +2 dodge bonus vs traps. Or did he have to make a reflex save?
Ooc3 - Good question about entangled/immobile and uncanny dodge. If he is immobile then yes he loses uncanny dodge and the only reason I left his flat-footed AC at 18 on my sig

Ooc4 - So is his entire body covered in goo or just a leg and body part? I think one would leave him almost 'helpless' and the other 'immobile' but still able to fight. Does the creature risk getting stuck in the goo as well?
Initiative = 15